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Characteristics
- Height:
- 0.50
- Weight:
- 5.40
Base stats
Total: 320Combat strengths and weaknesses
Damage multiplier taken by Oddish depending on the attacking move's type. ×2 and ×4 are the attacks to avoid.
Resistances - weak attacks
Evolutions
Sprites & artwork
Base sprites
Dream World
Showdown
Detailed information
Introducing Oddish
Oddish is one of the first Grass/Poison-type Pokémon players encounter in the main series. With its round dark-blue body, large green leaves on its head, and somewhat naive expression, this Pokémon appears harmless, but it actually hides excellent potential in the early and mid game. In the Pokédex, Oddish (known as Oddish in English and ナゾノクサ in Japanese) is described as a Pokémon that comes out of the ground at night to absorb moonlight and spends the day hiding by burrowing down to its roots. For a player, it is a Pokémon that is very useful if you are looking for a solid Grass type capable of healing the team, poisoning enemies, and controlling the pace of a battle.
Its dual Grass/Poison typing gives it several advantages: it resists Water, Electric, Grass, and Fighting, making it an excellent answer against many opponents, especially early in the game. Oddish has powder moves, drain abilities, and support techniques such as Synthesis or Sweet Scent, which let it restore HP, increase encounter rates for certain Pokémon, or hinder enemies' progress. For a trainer wanting a balanced team, it is a reliable choice.
Name, Number and General Information
Name in various languages
The English name Oddish combines "odd" and "radish," recalling its round body and leafy tuft. In Japanese, Oddish is called ナゾノクサ (Nazonokusa), which can be translated as "mysterious grass." In all cases, the idea is the same: a small plant with deep roots, strange leaves, and discreet behavior.
In the national Pokédex, Oddish holds a well-established number at the beginning of the first-generation Pokémon list. This number is often referenced on fan sites, strategy guides, and stat tables. For players building a team from Kanto or in the remakes (Red, Blue, Yellow, and later more modern versions such as Scarlet and Violet via transfers), Oddish quickly presents itself as one of the first solid Grass/Poison choices.
Pokédex description and behavior
Oddish's Pokédex description is very useful for understanding how to use it. It tells us that Oddish sleeps buried in the ground during the day, letting only its green leaves poke out to blend in with the grass. At night, it emerges from the earth to move silently and absorb moonlight. Its roots burrow deep into the earth to draw nutrients. For trainers, this explains why it is often encountered in tall grass on certain routes and wooded areas.
Oddish can release an unpleasant odor when it feels threatened. In battle, this odor manifests as moves such as Sweet Scent or various powders (Sleep, Poison, Paralysis depending on the generation) that disrupt opponents. This combination of stealth, toxicity, and support capabilities makes it a Pokémon that is useful and versatile for an adventure.
Type, Statistics and Battle Role
Grass/Poison typing and defensive profile
Oddish is Grass and Poison type. Defensively, this dual typing is interesting: it grants resistances to Water, Grass, Electric, and Fighting attacks, while giving it a weakness to Fire, Flying, Ice, and Psychic types. For a player, this means Oddish can safely absorb many early-game enemies' attacks, such as Water or Grass Pokémon, but must be carefully withdrawn when a Fire or Flying Pokémon enters the field.
In practice, this makes it an excellent defensive switch against moves like Thunderbolt, Bullet Seed, or physical Fighting-type moves frequently encountered on routes. On the other hand, against a well-placed Fire or Flying attack, its HP and Defense can disappear very quickly. It is important to know the type matchup chart to properly anticipate these situations.
Overall stats and specialties
Oddish has fairly balanced stats for an early-game Pokémon, with an emphasis on Special Defense and Special Attack, while its Speed remains average. Its HP are decent but not exceptional, and its physical Defense is reasonable. To simplify:
– Attack: fair, but you will often prefer its special attacks. – Special Attack: good for a small Grass/Poison of its level. – Defense: medium, sufficient against non-super-effective opponents. – Special Defense: solid for absorbing special Water or Grass attacks. – Speed: average, it will not always move first. – HP: adequate to last several turns if the opposing type is not threatening.
For players interested in IVs and EVs (hidden effort values), Oddish is often used as a base to build a Vileplume or Bellossom with very high Special Attack and enough strength to launch devastating Grass moves like Giga Drain or Petal Dance. A good nature that boosts Special Attack or Speed is ideal for optimizing this role.
Oddish's Evolution: Gloom, Vileplume and Bellossom
From the ground to Gloom: first evolution
Oddish evolves into Gloom at a certain level (in most games, level 21). This evolution improves overall stats, particularly Special Attack and Defense. Gloom retains the dual Grass/Poison type and becomes a true team pillar if taught good Grass, Poison, and support moves.
For a player, it is rarely worthwhile to block the evolution for too long: the sooner Oddish becomes Gloom, the sooner it takes on its role of special tank capable of using abilities like Toxic, Acid, or increasingly powerful Grass moves. If you want to optimize fully, check at which level Oddish learns its best moves before triggering the evolution; this varies by generation and game.
Vileplume: evolution via Leaf Stone
Starting from Gloom, you can choose to evolve your Pokémon into Vileplume using a Leaf Stone. Vileplume remains Grass/Poison, gains huge offensive power, especially in Special Attack, and becomes particularly dangerous with moves such as Sludge Bomb, Solar Beam, or top-tier Grass-type moves. It is often the option chosen when you want a classic Grass/Poison special sweeper capable of tearing through any team that relies too heavily on Water, Ground, or Rock Pokémon.
Once evolved, Vileplume no longer learns moves by leveling up in some games, or very few, so you need to plan which move set to teach it via TM, breeding, or tutors. This is an important strategic choice: as soon as you use the Leaf Stone, you lock in a portion of your Oddish/Gloom's natural progression.
Bellossom: evolution via Sun Stone
A very interesting alternative: evolving Gloom into Bellossom using a Sun Stone. Bellossom changes type to become a pure Grass type, which completely alters its matchups: it loses the Poison type, thus certain weaknesses and resistances, but remains an excellent pure Grass Pokémon, more focused on moves like Giga Drain, Petal Dance, or Synthesis.
In terms of gameplay, Bellossom is often somewhat more defensive than Vileplume, with a style more oriented toward control, HP recovery, and positioning. In certain generations, its ability can further enhance its capacity to stay on the field for a long time. For a player, it comes down to choosing between the raw Poison/Grass power of Vileplume or the more "tanky" and neutral stability of Bellossom.
Habitat, Routes and Catching
Where to encounter Oddish?
Oddish is generally found on grassy routes, in forests, or near wetland areas. In the first-generation games and their remakes, it is often found in areas accessible quite early, sometimes only at night, sometimes also during the day depending on the game's settings. On some information sites, tables list locations and encounter rates by game and version (Red, Blue, and more recent Scarlet or Violet versions via transfers, etc.).
Even without these tables, the general rule is simple: look in tall grass on routes with dense vegetation. Oddish prefers the night, which is often reminded by its Pokédex descriptions: when it is too light, it burrows into the ground and only its leaves remain visible. Some games therefore limit its encounters to nighttime periods, which can be exploited if you want to optimize your catching sessions.
Catch rate and practical tips
Oddish's catch rate is quite generous, making it an easy Pokémon to catch even with basic Poké Balls. To guarantee the catch as quickly as possible, you can lower its HP with a small neutral attack, then throw a Poké Ball or Great Ball. Poisoning it is not recommended as it risks knocking it out before the catch, but putting it to sleep with another move (from another Pokémon in your team) can greatly increase your chances.
Once caught, you can already start thinking about its future evolution into Gloom, then into Vileplume via Leaf Stone or Bellossom via Sun Stone. If you are playing recent games or Pokémon GO, Oddish can also regularly be found in verdant areas, parks, and sometimes in low-level raids. It generally does not cost much to power up and can be useful in certain raid battles or limited leagues.
Oddish's Important Moves and Abilities
Grass-type moves
Oddish quickly gains access to Grass-type moves that make good use of its solid Special Attack. Basic moves already handle Water and Ground Pokémon, but over levels it can learn stronger abilities. Among the options often sought out:
– Basic Grass moves to start with. – Drain moves (Leech Seed, Mega Drain, Giga Drain depending on the generation), which deal damage while restoring HP to Oddish or its evolution. – Synthesis, which restores a portion of HP based on the weather, very useful for lasting through a trainer battle or a raid.
These regeneration abilities make Oddish a true early-game wall: it can absorb hits, heal itself, and gradually wear down the enemy, especially if the opponent does not have a Fire, Flying, or Ice type to put it in difficulty.
Poison-type moves and utilities
Thanks to its Poison type, Oddish gains access to moves like Acid, Toxic, or Sludge Bomb (depending on the version). Toxic is particularly interesting for players, as it inflicts a progressive poison that quickly becomes unmanageable for the enemy. This combination of poison damage and consistently moderate but constant Grass moves is formidable in extended battles.
It also has access to powder moves (for example Sleep Powder or Poison Powder depending on the generation) that allow it to put the opponent to sleep or poison them. Sweet Scent can be used outside of battles to increase encounter rates, which is useful for catching rare Pokémon or farming EVs in certain locations. This kind of practical detail makes Oddish interesting well beyond just its battle stats.
TM and tutor moves
In many versions, Oddish (or rather Gloom/Vileplume/Bellossom) can learn additional moves via TM. It can sometimes receive moves like Giga Drain, Sludge Bomb, or even Fairy or Normal-type moves depending on the game. These TMs allow you to build a consistent move set matching your style: highly offensive, more defensive, or balanced.
The important thing is to maintain good type coverage: one or two Grass moves, a Poison move, a support move (Toxic, Sleep Powder, Synthesis, Sweet Scent), and possibly a more neutral move to hit Pokémon that resist Grass and Poison. With this kind of set, Oddish and its evolutions remain useful from the beginning to the end of the adventure.
Oddish's Role in a Team
Early and mid game
Early in the game, Oddish is an excellent answer to the Water and Ground Pokémon often encountered in the first gyms and on routes. Its ability to absorb special hits thanks to solid Special Defense, heal its HP with Grass-type moves or Synthesis, and poison enemies makes it particularly troublesome to fight.
In the mid game, transformed into Gloom, it continues to perform well, especially if you have given it some EVs in Defense and Special Attack. It can then hold up against tougher opponents, use Toxic to force switches, and benefit from regeneration moves to stay on the field. Oddish/remnants of this line really stabilize your team, especially if you do not have another defensive Pokémon.
Late game and advanced content
Late in the game, it is often Vileplume or Bellossom that take the main role. Oddish is no longer used directly, but the investment in IVs, EVs, and nature pays off. A well-built Vileplume can play the role of a special sweeper, taking advantage of Sludge Bomb and Giga Drain, while a Bellossom well-oriented in its defensive values can become a wall capable of surviving entire turns with Synthesis and Grass-type moves.
In alternate formats, such as certain tournaments, raid content, or Nuzlocke challenges, starting from Oddish to build your Grass/Poison pillar remains a very good idea. It is reliable, easy to catch, simple to train, and its stats are good enough not to be dead weight in the long run.
Abilities, Natures and Optimization
Possible abilities
Depending on the game, Oddish can have different abilities that influence its role. Without going into an exhaustive list, there is often a "standard" ability and a more strategy-oriented hidden ability. For example, an ability that improves regeneration or status effect management is excellent on a Grass/Poison Pokémon capable of wearing down the opponent through poison and drain moves.
When you obtain an Oddish through breeding or random encounter, it may be worth checking its ability before leveling it up. A good ability combined with a good nature can transform a decent Oddish into a true pillar of your team, especially if you plan to use it for a long time up through Vileplume or Bellossom.
Preferred natures and IVs
To optimize Oddish, Gloom, and their evolutions, a nature that boosts Special Attack (such as Modest) or Speed (Timid) is generally recommended, depending on whether you prefer a very offensive or slightly more reactive style. A nature that lowers physical Attack is often acceptable, since most effective sets rely primarily on special attacks.
On the IV side, aim to maximize IVs in HP, Special Attack, and Special Defense. If you are breeding, you can quickly obtain an Oddish with high IVs in these areas, allowing it to handle late-game battles, League matches, or more advanced raids. Even in games like Scarlet and Violet or Pearl, the principle remains the same: a great Grass/Poison Pokémon starts with a well-prepared Oddish.
Oddish in Pokémon GO and Other Media
Role in Pokémon GO
In Pokémon GO, Oddish appears regularly in verdant areas, parks, gardens, and certain events tied to Grass types. It is fairly simple to catch thanks to a good catch rate and can evolve into Vileplume or Bellossom via Candy and certain conditions. Depending on the leagues and metagame, it is not always a top-tier pick, but it can be a good choice in raids or limited leagues focused on the first generation.
Its role remains similar: attacker or Grass/Poison support, capable of exploiting its resistances to absorb Water and Ground attacks, and dealing steady damage with Grass-type moves. Its cute blue-green appearance, with its leaves and small round body, also makes it a visual favorite among many players.
Team Building Tips around Oddish
Type synergies
Oddish pairs very well with Water, Rock, or Steel-type Pokémon. These partners can absorb the Fire, Ice, or Flying attacks that cause problems for Oddish. In return, Oddish handles the Water, Ground, and Grass Pokémon that often threaten those allies. In a balanced team, it is wise to have at least one Fire or Flying Pokémon that can immediately enter the battle if an opponent lands a super-effective attack on your Oddish.
It also pairs particularly well with Pokémon capable of setting traps (Stealth Rock, Toxic Spikes) or walls (Light Screen, Protect), because its poison and drain attacks benefit from extended battles. The longer the battle lasts, the more Oddish or its evolutions can wear down the enemy through regeneration and residual damage.
Managing weaknesses
To play Oddish well, you must always keep its weaknesses in mind: Fire, Flying, Ice, and sometimes Psychic. As soon as a blazing red Fire Pokémon or a fast Flying type enters the field, it is better to switch out. A good reflex is to memorize the main types you risk encountering in the region you are playing and prepare a solid answer for each of them.
In summary, Oddish is an excellent starting point for building a stable team, but it should not be left without protection. Used carefully, it will take advantage of its decent stats, abilities, and its capacity to play with status conditions to turn around battles that seemed off to a bad start.
Summary
Oddish is a Grass/Poison-type Pokémon that is very useful for players, especially in the early and mid game. Easy to catch on many routes, it has honest stats, good Special Attack, decent Special Defense, and solid support moves: powders, toxins, drains, and Synthesis. Thanks to its evolution into Gloom, then into Vileplume via Leaf Stone or Bellossom via Sun Stone, it can become either a powerful special sweeper or a more defensive Grass tank. Its dual typing allows it to easily handle Water, Ground, and Grass Pokémon, as long as it stays cautious against Fire, Flying, Ice, and Psychic types. Well raised, with a good nature, solid IVs, and an optimized move set, Oddish is a reliable choice for building an effective Grass/Poison core in any Pokémon adventure.



